tutorials

BeforeTheMesh Tutorials

Explore the foundations of programming, graphics, and geometry.

BeforeTheMesh is an educational platform that bridges the gap between programming, graphics, geometry, and engineering computation. Our approach offers a clear, structured, and visual journey through the essential concepts underlying advanced engineering software. This is not a beginner’s programming course; instead, we provide the missing bridge between writing code and understanding the geometric and computational ideas that drive real engineering workflows.

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Step 2

Creating the Rendering Window

A minimal, clean example how to create a rendering window using the platform layer of btm‑framework.

#Programming
#Graphics
Step 3

Vectors, Points, and Spaces

Learn about the fundamental concepts of vectors, points, and spaces in the context of graphics programming.

#graphics
#geometry
Step 4

Matrices and Transformations

Learn about the fundamental concepts of matrices and transformations in the context of graphics (and physics) programming.

#graphics
#geometry

BeforeTheMesh is evolving — stay tuned as we expand the curriculum.